Here you will find my thoughts on backgammon from time to time.

BSight (2/2026)

Axel Reichert developed the brilliant Isight, which supports cube decisions in racing situations and as a killer feature can also be used in match play. When I developed an Isight trainer for BGBlitz 3.4, I took a close look at Isight and found three improvements that result in an approx. 10% improvement in CPW (cubeless percentage winning) in the benchmark without making the usage more difficult. More on this here and of course, this is also supported in BGBlitz.

Axel and I are in contact to achieve further improvements.

Backgammon and AI (2/2026)

Everything you always wanted to know about backgammon and AI... I gave this talk in August 2025 at the 2nd Aachen Backgammon Festival. If you wish Deepmind would do something for backgammon, hope that NPUs can be used for backgammon, and are interested in what the future holds, this might interest you: Aachen talk